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Kungfu Brain


4.8 ( 7808 ratings )
Spiele Unterhaltung Action Spielhalle
Entwickler Kok Seng Chong
Frei

The digital era has brought an unprecedented level of access to cheap and addictive digital entertainment, notably games. Digital game sales, proliferation of gaming platforms and integration of games into social media have resulted in the so-called massive backlog phenomenon. Specifically, gamers find themselves saddled with an enormous catalog of purchased but unconsumed games. This in turn causes severe mood swing, loss of appetite, and anti-social behaviors.

Kungfu Brain proposes to tackle this issue by strenghtening the pre-frontal cortex of a gamers brain. This is achieved by training gamers to play at least two games simultaneously. The ability to effectively "simul-play" several games can potentially lead to multi-fold reduction in backlog clearing time. Kungfu Brain strives to provide an introductory training platform to kickstart the initiative.

In every play session of Kungfu Brain, two mini games are randomly selected out of 5. Theyve very simple play rules. The difficulty ramps up gradually, and the gamers are encouraged to survive the mini games for as long as they can.

Its observed that consistently playing Kungfu Brain can vastly enhance ones simul-tasking skill. If Kungfu Brain is played cooperatively by two gamers, it might hypothetically achieve the side-benefit of social or family bonding, but the validity of this claim cannot be proven either analytically or experimentally, so its beyond the scope of this initiative.

Gameplay Video
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http://www.youtube.com/watch?v=LZRvfynQ51I